Summon: Fenrir Summon: Fenrir is great in any green-leaning deck that treats sagas as value engines, especially if you can remove counters to re-trigger the same chapter, like with Garnet, Princess of Alexandria
At one mana, you could play Hope Charm, Hundred-Talon Strike, or Seize the Initiative to grant a creature first strike (and often more) at instant speed
In essence, youre still issuing commands to creatures that exchange blows in sequence, making it more akin to an active-time system than truly direct action, but its still a significant shakeup that could be legitimately great if it ever gets the refinement it clearly needs
The effect itself can be virtually anything, as ability words like raid only show a common theme and have no direct rules associated with them
Collectors love it because it represents where the journey starts, card #1 in the Pokdex, and emotionally, card #1 in many childhood memories