There are three primary ways to win with tokens: You attack with enough creature tokens that your opponent cant possibly hope to block them all, You pair your token generation with Mirkwood Bats, Impact Tremors, Zulaport Cutthroat, and similar effects that drain your opponents life total as your tokens enter and leave the battlefield, or You have sacrifice outlets that let you cash in tokens to kill blockers and/or drain your opponents life, like Goblin Bombardment
After you decide who will take the first turn, you will have many actions that you can take during your turn
The only piece of the Final Fantasy set that doesn't come out on June 13 is the Gift Bundle
This type of passive ability lets you play a draw-go style deck, with plenty of instant speed draw and counter spells to cast just before the end of your last opponent's turn or in response to a particularly annoying spell you don't want to resolve
However, like other cards, you may only play four of them in a single deck