After all, in metas that are often filled to the brim with fast combo-orientated strategies and instant-speed shenanigans, Outlast, somewhat surprisingly, stands as a gentle reminder of the fun that can come from building something up slowly and holding on for dear life when someone may or may not have a removal spell to ruin your investment.
Except for battlecruiser Standard, you don't want to play any of these in-the-hand spells in Constructed, especially for one more mana, and your game plan should not include waiting around for the Aftermath benefit
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I am also going to ignore most of the temporary sorcery-speed pump spells, like Revenge of the Hunted and Enlarge, because if you are going to have to cast things at sorcery speed, you should probably be getting a permanent benefit from your efforts