While this counter ability is great, it falls short of some other counter-focused commanders when it comes to leading a Hydra tribal deck
With Gengar exs Shadowy Spellbind preventing the opponent from using any Supporter Cards, and the likes of either Hypno or Muk putting opposing Pokemon to sleep or poisoning them
This commander is based on a mechanic that is more focused in the Dungeons&Dragons edition, the rolling of a die
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The first trigger condition means an eerie ability can potentially trigger twice thanks to a single Room card, once when it enters and again when it becomes fully unlocked