In my opinion, as a random person on Twitter who writes articles about card games, I dont think its necessary at all to mention theft effects during Rule 0
He was especially good at punishing players relying on sweepers, both in dodging them and in how quickly he goes ultimate, creating an inevitability thats extremely hard to race
(Then planeswalk away from this phenomenon.) The Riptide Phenomenon When you encounter The Riptide, each player chooses one nonland permanent on the battlefield, and puts it on the bottom of its owners library
The fact the Monkey Pirate has Dash enables you to do something on turn two, create a Treasure token, and you can play an opponents card
Towns Travel the Overworld is the truth, though there arent too many other payoffs (The Wandering Minstrel is decent, but five towns is a ton in practice)