The Assassin is a Dimir flashable 3/3 that enters the battlefield tapped as a Clone of any dork and then can destroy it like an six-mana Ravenous Chupacabra that leaves behind a tapped Clone of that dork you just killed and can serve as a Clone of your key dork instead if that is how the battlefield plays out
This deck is a ton of fun, and its all made possible by the flexible Plinko Machine provided by Energy that gets us from A to B in a handful of value-driven ways
I want you to know that I treasure each and every one of you
Part Birds of Paradise, part Scavenging Ooze, part Grim Lavamancer, the Shaman was banned in Modern and Legacy but never broke into Standard or Pioneer, although a critical mass of pseudo-fetchlands will eventually push it into playability
Commander, on the other hand, is chock-full of this Ice Age blue enchantment, and it's probably one of the most-feared turn-1 plays a blue deck can make