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Its Magical Charm ability, in particular, is a game-changer, enhancing the effectiveness of Fairy-type moves across the board, giving your team a strategic edge
Its very on-theme for Orzhov, and seems like the perfect blend of obscure jank combo with cards that drain half of your opponents life and actual synergy with Orzhov extort cards
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Oko comes down on turn three (often sooner, since green is the color of mana ramp), and if you don't have some way to dish out 6 damage right away, there's not much you can do to catch up