With seven years of sprinkling Commander cards throughout the main sets, R&D had a good idea of how Commander players wanted to push the format
Its second attack is much more expensive (costing three Metal Energy and one Colorless), but deals a massive 240 HP of damage, though it cant be used two turns in a row
Not just lackluster, but the entire design looks entirely phoned in
Journey into Nyx Standard | Michael Yee Creatures (16) 2 Archangel of Thune 4 Courser of Kruphix 4 Nyx-Fleece Ram 4 Sylvan Caryatid 2 Obzedat, Ghost Council Planeswalkers (1) 1 Elspeth, Sun's Champion Spells (20) 1 Ultimate Price 1 Devour Flesh 2 Bile Blight 3 Hero's Downfall 4 Abrupt Decay 3 Thoughtseize 3 Banishing Light 3 Underworld Connections Lands (23) 2 Mana Confluence 2 Temple of Malady 3 Overgrown Tomb 4 Godless Shrine 4 Temple Garden 4 Temple of Plenty 4 Temple of Silence Sideboard (15) 3 Blood Baron of Vizkopa 2 Deicide 1 Devour Flesh 1 Doom Blade 3 Duress 1 Erebos, God of the Dead 2 Golgari Charm 2 Sin Collector This is a Junk Midrange deck that actually started out as a fun, casual idea since I love synergies between my cards

(This card can attack on the turn in which it is played.) Card Set(s) -KINGDOMS OF INTRIGUE- [OP04] CARD VIEW OP04-119 | SEC | CHARACTER Donquixote Rosinante Attribute Special Block icon 1 Type Navy/Donquixote Pirates Effect [Opponent's Turn] If this Character is rested, your active Characters with a base cost of 5 cannot be K.O.'d by effects