Getting to run one of those in the command zone sounded incredibly appealing for this strategy, and the colors would call for unique ways to go about it
The fact that these are permanents, which can potentially be flickered, reanimated, or otherwise reused at low cost, makes these already flashy cards very strong
At minimum you'll be paying 3 mana to save your commander, draw and discard a card which feels like a fair deal for its mana cost and I can see many Dimir graveyard, discard, reanimator or Izzet/Grixis wheel deck slot this card for its instant speed potential
As 99.9% of the cards in this game are different, the dialogue, trades and text in the game have also been altered to reflect that difference
In less graveyard-intensive decks, one or two escape cards should function perfectly fine by themselves