Making lots of money on the collectable side is fine, but there comes with it a responsibility to reinvest in the core parts of the actual game the collectable is based on
Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter: Biogenic Ooze Blade Splicer Master Splicer Maul Splicer Sensor Splicer Noosegraf Mob Chittering Witch Creakwood Liege Akroan Horse Pentavus Deep Forest Hermit Deranged Hermit Nut Collector Duplicant Geist-Honored Monk Ghave, Guru of Spores God-Eternal Oketra Hornet Queen Izoni, Thousand-Eyed Tendershoot Dryad Trostani Discordant Trostani's Summoner Most of the above cards create creature tokens, so you'll probably want the usual: Doubling Season, Anointed Procession, Parallel Lives if you include a lot of them
(2024-06-07) Energy counters aren't mana
It's this simplified card structure that makes the deck great for beginners, but there's still a nuance to aggro decks that means you can't just blow all your creatures and spells carelessly and expect to win every match and reach mythic in MTG Arena ranked play
And when it happens, some games will end after you turn one enabler into turn two Cathartic Reunion or Ox of Agonas into a lot of power