We chose eight as the required number because this makes it enter tapped for most of the game in 1v1, but in Commander, players 3 and 4 in turn order can have this enter untapped on turn 3. Because Turbulent Wilderness is categorized as both a forest and an island, that makes it a fetchable dual land, meaning that you can pull it onto the battlefield with a card like Three Visits also in the deck because it searches for a forest specifically
Culling RitualCulling Ritual isn't the best pure sweeper in its colors, with Ritual of SootRitual of Soot in mono-black, Maelstrom PulseMaelstrom Pulse, Gaze of GraniteGaze of Granite, and others all offering different upsides
Card draw every turn, but just once per turn is reliable here since it only needs artifact dorks to ETB
Lorwyn Eclipsed was actually a really good MTG set for the Living End deck (and they share the same initials Hmm, coincidence?) The cycle of Evoke elementals are super neat options for the deck, giving you miniature modal spells you can cast on turn two without mucking up the Cascade gameplan
Infect counters can easily be spread and multiplied, allowing for their power to rise to levels they had never seen before